Blood Shot is an attempt at creating a first-person shooter game that avoids the commonplace elements and cliches present in the majority of the genre, such as the use of humanoid characters as enemies, and the focus on realism in environments. First person shooter games more often than not focus on people inflicting violence on each-other, so this is an attempt to find an alternative to that trope. The game recreates an older style of console’s aesthetics and follows the sci-fi premise of being a microscopic medical robot eliminating alien organisms from inside an infected astronaut’s bloodstream.
Ange is an integrated digital student with an interest in game development, as well as in visual effects for film and television. They focus on using technical art techniques, such as proceduralism and shader coding, as well as custom tool-building for digital art software. Their goal with this thesis was to learn as many new things as possible, as digital technical art is an incredibly broad field, and also tie in their personal interests with biomedical technology and computer science.